Hi! I'm Rylie.
I focus on building readable, performant player interfaces - HUDs, world-space UI, and menu systems - across Unreal and Unity. I enjoy partnering closely with design and gameplay engineers to ship polished features.
Focus
- HUDs & world-space UI
- Game menus & flows
- UX & readability
Engines
- Unreal Engine 5/4
- Unity
Tech
- C++, Blueprints
- UMG, Coherent UI
- JavaScript, HTML/CSS