Borderlands 4
Platforms: PC, PS5, Xbox Series X/S
Role: UI Engineer / Technical Designer

I owned end-to-end implementation of multiple UI systems and collaborated closely with design to ship a cohesive, performant HUD and related interfaces. Responsibilities spanned gameplay HUD, world-space UI, and menu features.
HUD In Action
Key Contributions
HUD
- Player Health / Shield / Armor bar
- Status effects: buffs, debuffs, abilities
- Player level and progression
- Offscreen indicators (pets, mission NPCs, co-op teammates)
- Boss bar with health/shield/armor and status effects
- Mini-boss bars for multi-boss encounters
- Team health bars and team status (co-op)
- Fight For Your Life bar
World-space UI
- Pet nameplates and health bars
- Friendly nameplates (mission NPCs / co-op team)
- Enemy nameplates
- Enemy health / shield / armor bars
- Enemy status effects (buffs, debuffs, type)
Menus
- Accessibility menu features
Gallery
