Borderlands 4

Platforms: PC, PS5, Xbox Series X/S

Role: UI Engineer / Technical Designer

Borderlands 4 Cover
UE5 Coherent UI C++ JavaScript HTML CSS

I owned end-to-end implementation of multiple UI systems and collaborated closely with design to ship a cohesive, performant HUD and related interfaces. Responsibilities spanned gameplay HUD, world-space UI, and menu features.

HUD In Action

Key Contributions

HUD

  • Player Health / Shield / Armor bar
  • Status effects: buffs, debuffs, abilities
  • Player level and progression
  • Offscreen indicators (pets, mission NPCs, co-op teammates)
  • Boss bar with health/shield/armor and status effects
  • Mini-boss bars for multi-boss encounters
  • Team health bars and team status (co-op)
  • Fight For Your Life bar

World-space UI

  • Pet nameplates and health bars
  • Friendly nameplates (mission NPCs / co-op team)
  • Enemy nameplates
  • Enemy health / shield / armor bars
  • Enemy status effects (buffs, debuffs, type)

Menus

  • Accessibility menu features

Gallery

Borderlands 4 HUD