Hawken Reborn

Platform: PC

Role: Lead UI Engineer / Technical Designer

Hawken Reborn Cover
UE4 UMG C++ Blueprints

Led UI engineering and technical design across gameplay HUD, world-space interfaces, and core menus. Partnered with design to ship readable, performant UI that scales across modes and encounters.

Gameplay HUD

Key Contributions

HUD

  • Ammo and weapon state
  • Aiming reticle
  • Mini-map
  • Mission comms
  • Mech-Pad (in-game quick menu)
  • Player level and experience
  • Health and shield
  • Objective panel

World-space

  • Mission markers

Menus

  • Crafting menu
  • Settings
  • Customization menu

Gallery

Hawken HUD - Variant A Hawken HUD - Variant B Hawken - Mechbay Menu Hawken - Workshop Menu