I build readable, performant player interfaces — HUDs, world-space UI and menu systems — across Unreal and Unity, and I've shipped UI on titles like Borderlands 4, Hawken Reborn and Laser League. I now run my own studio, Arts-Digital, where I build Arts Forms — a commission platform for artists. Alongside that I take on freelance web & UI work: portfolio and business websites, front-end builds and custom tools.
Focus
- Game HUDs & world-space UI
- Menus, flows & UX
- Websites & front-end
Engines
- Unreal Engine 5 / 4
- Unity
- Astro / React
Tech
- C++, C#, Blueprints
- UMG, Coherent UI
- JavaScript, HTML/CSS
Selected studios & clients