← All work
Case study · Shipped title

Borderlands 4

Role — UI Engineer Platforms — PC, PS5, Xbox Series X/S Studio — Lost Boys Interactive × Gearbox
Borderlands 4
UE5Coherent UIC++JavaScriptHTMLCSS
Overview

I owned end-to-end implementation of multiple UI systems and collaborated closely with design to ship a cohesive, performant HUD and related interfaces — spanning gameplay HUD, world-space UI and menu features.

HUD in action

Gameplay HUD

What I built

Key contributions

HUD

  • Player Health / Shield / Armor bar
  • Status effects: buffs, debuffs, abilities
  • Player level and progression
  • Offscreen indicators (pets, mission NPCs, co-op teammates)
  • Boss bar with health/shield/armor and status effects
  • Mini-boss bars for multi-boss encounters
  • Team health bars and team status (co-op)
  • Fight For Your Life bar

World-space UI

  • Pet nameplates and health bars
  • Friendly nameplates (mission NPCs / co-op team)
  • Enemy nameplates
  • Enemy health / shield / armor bars
  • Enemy status effects (buffs, debuffs, type)

Menus & accessibility

  • Accessibility menu features
  • Subtitles & closed captions
  • Color-blind options
Gallery

Screens