Hawken Reborn
Led UI engineering and technical design across gameplay HUD, world-space interfaces and core menus. Partnered with design to ship readable, performant UI that scales across modes and encounters.
Gameplay HUD
Key contributions
HUD
- Ammo and weapon state
- Aiming reticle
- Mini-map
- Mission comms
- Mech-Pad (in-game quick menu)
- Player level and experience
- Health and shield
- Objective panel
World-space
- Mission markers
Menus
- Crafting menu
- Settings
- Customization menu
Screens