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Case study · Shipped title

Hawken Reborn

Role — Lead UI Engineer / Technical Designer Platform — PC
Hawken Reborn
UE4UMGC++Blueprints
Overview

Led UI engineering and technical design across gameplay HUD, world-space interfaces and core menus. Partnered with design to ship readable, performant UI that scales across modes and encounters.

HUD in action

Gameplay HUD

What I built

Key contributions

HUD

  • Ammo and weapon state
  • Aiming reticle
  • Mini-map
  • Mission comms
  • Mech-Pad (in-game quick menu)
  • Player level and experience
  • Health and shield
  • Objective panel

World-space

  • Mission markers

Menus

  • Crafting menu
  • Settings
  • Customization menu
Gallery

Screens