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Case study · VR

VR Work

Role — Software Engineer, VR Focus — Interactive mechanics & performance

Interactive VR mechanics, multiplayer experiences and deep performance optimization across Unreal and Unity — delivered on tight schedules for clients and investor demos.

Experience

Highlights

Sky Media

2018–2019 · London
Unreal EngineC++UnityC#VR
  • Developed VR interactive mechanics using C++ (Unreal) and C# (Unity).
  • Collaborated within a small team to meet milestones across three projects.
  • Contributed across audio, optimization, lighting and UI/UX.
  • Increased frame rate by up to 70% through targeted optimizations.

Imagination

2018 · London
UnityC#VRMultiplayer
  • Built a room-scale multiplayer VR experience for Land Rover using Unity and C#.
  • Delivered on a tight schedule and demoed to investors.
  • Provided QA support and rapid bug fixing.
  • Improved performance by 50%, enabling optimal frame rates.
Media

Showreel