VR Work
Interactive VR mechanics, multiplayer experiences and deep performance optimization across Unreal and Unity — delivered on tight schedules for clients and investor demos.
Highlights
Sky Media
2018–2019 · London- Developed VR interactive mechanics using C++ (Unreal) and C# (Unity).
- Collaborated within a small team to meet milestones across three projects.
- Contributed across audio, optimization, lighting and UI/UX.
- Increased frame rate by up to 70% through targeted optimizations.
Imagination
2018 · London- Built a room-scale multiplayer VR experience for Land Rover using Unity and C#.
- Delivered on a tight schedule and demoed to investors.
- Provided QA support and rapid bug fixing.
- Improved performance by 50%, enabling optimal frame rates.